Dreamspace, anyone?
Yesterday evening I was browsing my book shelf for some light reading and I ended up pulling Hillfolk, Robin D. Laws’ game of iron age drama (a role-playing game).
Laws’ DramaSystem is intriguing for me. Character-driven drama is one of the things I like in role-playing games. DramaSystem reads like a quite system-heavy game, but I guess one does not know before trying it out.
But, there was another thing in the book that really caught my attention: an alternate setting, Dreamspace by Keith Baker.
Dreamspace setting pitch
Let me quote the pitch in a nutshell:
Lost in the universal unconscious, the crew of the dreamship Endymion searches for reality.
It is set in a universe where dreamships are the only way to travel between worlds.
There’s no way to travel faster than light. But it is possible to cheat space by taking a shortcut through a dimension that has no concept of physical distance: the universal unconscious, the linked dreams of all living beings.
What’s not to like? Here are some concepts I find intriguing:
- The reason for the crew to cross dreams is search for profit
- To travel in Dreamspace you need a pilot who is sleeping through the whole journey
- In all worlds, there are Sleeping Beauties, whose endless dreams serve as stepping stones for journeys
- The whole journey is influenced by the pilot’s unconsciousness as the vessel is wrapped in the dreams of the pilot
- the members of the crew have different motivations for being there
- the game starts with a bang: something has gone wrong and the vessel is lost in the collective unconsciousness – how can the crew save themselves and who is to blame?
There is some intense imagination fuel there.